CORE KEEPER GAMEPLAY SECRETS

Core Keeper Gameplay Secrets

Core Keeper Gameplay Secrets

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Yeah, at $700 the PS5 Pro is expensive for a console, but I spent more than double that on my GPU alone

Ferocious bosses and cutthroat invaders lie at the heart of Keeper’s Toll and its perilous lands. All of the bosses, mini bosses, and invaders you will encounter feature their own unique battle mechanics and twists on the core gameplay.

 Guide ends. Have fun exploring this massive underground world, and make sure to check out our other guides below!

Try to guess the video game: In the input field, type a question that could be answered "yes" or "pelo". You can ask up to 20 questions before the game is over.

For instance, I was a Gardener, which gave me a copper hoe and a watering can right off the bat. If I had known better, I probably would’ve preferred a wearable light source to complement my hand-held torch, but it is what it is. It all worked out.

Torch - these are key to being able to see in the dark of the underground. Holding the Shift key temporarily pulls torches, from anywhere in inventory, into the currently selected hot-bar slot, for illumination and placement.

You might also want to let the naturally occurring environment give you a little help along the way. Some resources — such as glow tulips or even little clouds of fireflies — can be just as useful when they’re left alone to help light your path.

Next, we want to focus on getting Copper Ore so we can make Copper armor, weapons, and tools. Getting your hands on a ranged weapon is a must, too; some of the early-game enemies can hit pretty hard!

Poisonous Sickle and a shield that both apply poison on hit. Also, a 2-piece armour plus ring that synergises for Core Keeper Gameplay higher damage output. These make farming Azeos far easier.

Fishing Merchant can be summoned to a room using the Pile of chum guaranteed drop. Or they can be found before that, in a house in the Wilderness. They sell fish and fishing accessories.

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These three statues represent the first three bosses that you'll have to take on: Glurch, Ghorm, and Malugaz. Before we worry about them, though, we'll want to start cleaning up the immediate area.

As can their respective Titan bosses. But it's strongly suggested to take them on in the order listed below, due to the workbench upgrade chain, mining damage and mob and boss difficulty scaling.

Mold Vein Necklace are great for a strong ranged loadout, with poison, recommended for fighting Azeos. They both drop from the enemies in these very difficult sub-biome dungeons, that give little other payoff.

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